![]() ![]() These next couple of images start tickling my nostalgia jimmies again, and I’ll tell you why once I’m done explaining them. ![]() The little opening we see on the right side of the image lines up, and you can even see the tube light in the background. What I think we’re looking at here is the kitchen we saw during that trailer, just beyond the dining room where Lucas, Jack, and Marguerite were taunting us with their “special feast”. The bottom image is more interesting, to me at least. The top image is nothing to write home about really, although it looks like it might be from around where Jack Baker (The Family Man) busts through the wall Mr. This is obviously from pretty early in the game, and (speculation time!) I think he probably either gets no answer, or gets told to push off, so he looks around in the woods (which we’ve seen a few times now in screens and trailers) for a backway in. Ethan is shown ringing a “push to talk” doorbell, and I’m betting he probably doesn’t get an answer. Here we get a look at that front gate that was shown to us during the “Bakers” trailer, locking the mansion off from the rest of the world. #Resident evil 4 remake leak imgur PcOur next two screens seem to be from an FPS test (that’s Frames Per-Second, not First Person Shooter), although that’s just my own speculation (I don’t know anything about tech PC stuff, just ask CJ). Fine, Caution, and Danger are what it always was, classically, although Poison and Virus statuses would also pop up in a few of the games.Įither way, this is a really kickass throwback to the original games, and it has me even more in love with the direction this latest entry is taking. Since the ECG itself is returning, there’s probably a good chance all of it’s statuses are as well. Considering that, just like the original games, we’ll have to actually stop and check on our health, I’m going to also assume that Ethan will start limp (like the original games as well) when our health is low, or maybe there will be some sort of audio/visual indication (the strap might start blinking red, or start beeping, something like that- something noticeable that we can tell right away that we’ve only got a sliver of our health left). ![]() #Resident evil 4 remake leak imgur fullProbably pushing the View/Touchpad buttons ( yes, the little “two squares overlapping” button on your Xbox One controller is called “View”, you’re welcome) on our consoles of choice will have Ethan bring his wrist up into full view, and we can check our health from here (or maybe he will just raise up his wrist when we check our inventory). I’m going to guess it will probably be somewhere in-between Isaac Clarke’s RIG health bar on his back (which was visible at all times) from the Dead Space franchise, and c hecking our watch in the original Dead Rising. Since RE7 has everything happening in “real time” (bringing up the inventory doesn’t pause the game, for instance), it actually works really well to have our health be something we would also have to physically check. Yeah, if I’m not mistaken, the classic style ECG readout for monitoring health will be returning in RE7. A small wrist-strap on his left arm that very clearly has an Electrocardiogram readout on it. What I was not expecting was what we can see here on Ethan’s wrist. I had been assuming the latter would be returning for RE7, since that style is probably most associated with first person games. Resident Evil has been trying a bunch of different things with it’s health systems recently, from the semi-circle of RE4 and 5, the blocks from RE6, and the simple “screen getting red and blotchy” thing from the two Revelations games. Up until now, we really had no idea how health would be working in RE7. Our first image is what I’m most excited about. Finally, we’ve got a look at some areas that Capcom has been holding back on, as well as an element of gameplay I was not expecting to return. We’ve seen very little that would indicate any sort of bright lighting, or anything even coming close to clean. Most of RE7‘s visual marketing (trailers, screen shots, and even the Beginning Hour demo) have been mainly focusing on the incredibly dark, grungy, and overall REmake look that the game has. Leaked from a closed conference with Capcom and Famitsu, these new screens show off a decidedly different side of Resident Evil VII: Biohazard than we’ve seen up until now. I know I must be starting to sound like a broken record at this point, but god damn am I excited for RE7, and these new screens have my nostalgia mixing in as well. ![]()
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